Senior/Principal Level Designer
Designing memorable single-player and multiplayer experiences across AAA and indie titles.
Designing memorable single-player and multiplayer experiences across AAA and indie titles.
I’ve spent most of my career building levels and missions for large, fast-paced games, with a focus on how spaces read, flow, and support player intent. I’ve worked across both single-player and multiplayer, from early blockout through final polish, on long-running AAA franchises as well as independent projects. I’m hands-on, comfortable owning problems, and focused on shipping work that holds up under real player pressure.



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